
It's important to know that we're not a recruiting organisation for the Services (but it's great if you decide you want to join later on). That is needed to avoid conflicts between versions, even with vanilla ones! Also more RAM is needed to load all parts of the game.So, are you ready to take the first step towards all the opportunities and benefits that the air cadets can offer you? For 1.7.10 and lower versions you are not able to join Forge server without Forge installed in client, even if there are no mods.Īlso be sure that if you use classic minecraft launcher, to use standalone profiles, that are setupped with custom directory in profile editor. If you have version 1.8+ and your server has only servers-only mods, even pure vanilla clients can join (you can take advantage of this!). For example AE2 mod offers settings to disable items, then if you disabled item and join server that has it, it won't let you in. You should also consider to sync whole config folder to clients, because various settings can reject clients from joining the server. Every mod should have such an info on their project site. Some mods have different version for server and client, for example JourneyMap or ForgeEssentials, then you should have the corresponding ones on both sides, however those are normally optional on both sides. Clients will also be forced to use the config file you specify on your server. If you install this mod on a server all clients will have to have Hardcore Darkness installed. For example HardcoreDarkness mod is optional on server, but if it is there, it is a must for joining clients: (those can even stop server from functioning if you try to put them there)īe aware that there are some mods that allow server-configuration for purely cosmetic/graphic mods, those have to go both on server and client, if you want to sync settings (respectively you want to force server settings to people playing on server).

NEI/JEI needs to be also on server, if you want to have weather/time buttons working, etc.


Rules for what mod has to be in client/server or both:
